//==============================================================================
// Crossbowman_Anim.txt
//==============================================================================

//==============================================================================
define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Infantry G Hypaspist Head Standard
ReplaceTexture Infantry G Hypaspist Head Standard/infantry n varangian head standard
         }
      }
   }
}
//==============================================================================
define FireArrow
{
   set hotspot
  {
      version
      {
         Visualparticle scenario a signal arrow fire toxotes
      }
   }
}

//==============================================================================
define FireSmoke
{
   set hotspot
  {
      version
      {
         Visualparticle sfx a arrow smoke
      }
   }
}

//==============================================================================
define FireSmoke2
{
   set hotspot
  {
      version
      {
         Visualparticle sfx a arrow smoke
      }
   }
}

//==============================================================================
define arrow
{
   set hotspot
   {
      version
      {
         Visual Attachments A HandArrow
      }
   }
}

//==============================================================================
define Weapon
{
	 set hotspot
	{
		version
		{
			Visual Archer X Crossbow
		}
	 }
}

//==============================================================================
anim Idle
{
   SetSelector
   { 
		set hotspot
		{
			version
			{
				Visual archer c crossbowman_IdleA
				replacetexture archer c crossbowman standard/archer n crossbowman
					Connect TopOfHead Head hotspot
				        connect Attachpoint Weapon hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
   SetSelector
   { 
		set hotspot
		{
			version
			{
				Visual archer c crossbowman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.10 true   
               tag FootstepRight 0.60 true   
//-- end auto generated section
				replacetexture archer c crossbowman standard/archer n crossbowman
					Connect TopOfHead Head hotspot
				        connect Attachpoint Weapon hotspot
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   { 
		set hotspot
		{
			version
			{
				Visual archer c crossbowman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.16 true   
            tag GenericSound 0.40 true   
               			tag SpecificSoundSet 0.16 true CrossbowFire checkVisible 
               			tag SpecificSoundSet 0.16 true Arrow checkVisible 
               			tag SpecificSoundSet 0.53 true CrossbowReload checkVisible 
//-- end auto generated section
				replacetexture archer c crossbowman standard/archer n crossbowman
					Connect TopOfHead Head hotspot
				        connect Attachpoint Weapon hotspot
			}
		}
	}
}

//==============================================================================
anim Bored
{
   SetSelector
   { 
		set hotspot
		{
			version
			{
				Visual archer c crossbowman_BoredA
				replacetexture archer c crossbowman standard/archer n crossbowman
					Connect TopOfHead Head hotspot
				        connect Attachpoint Weapon hotspot
			}
			version
			{
				Visual archer c crossbowman_BoredB
				replacetexture archer c crossbowman standard/archer n crossbowman
					Connect TopOfHead Head hotspot
				        connect Attachpoint Weapon hotspot
	
			}
		}
	}
}

//==============================================================================
anim Death
{
   SetSelector
   { 
		set hotspot
		{
			version
			{
				Visual archer c crossbowman_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.10 false MaleDeath checkVisible 
//-- end auto generated section
				replacetexture archer c crossbowman standard/archer n crossbowman
					Connect TopOfHead Head hotspot
				        connect Attachpoint Weapon hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
   SetSelector
   { 
		set hotspot
		{
			version
			{
				Visual archer c crossbowman_FlailA
				replacetexture archer c crossbowman standard/archer n crossbowman
					Connect TopOfHead Head hotspot
				        connect Attachpoint Weapon hotspot
			}
		}
	}
}


